Tuesday, December 9, 2014

Acrobats on Defense

In one of my previous posts, I mentioned the propensity of KM to create only Acrobat-type women.  I understand that it is a trope of the genre and despite not having that many women to choose from, they keep using models with waif-fu (warning: TV Tropes Link). With that in mind, how can you find the best use of these types of characters? Yes, this is a strategy of how to leverage the Acrobat fighter, not a reason to leave them in the case because you're using Lobo's Main Man.  Free Agents are brought in to solve problems. With so many women Free Agents with Acrobat on a defensive posture, there is surely a great way to leverage their abilities.
Why Not Reuse This Picture?
I talked previously about "The Glue" with Silk Spectre, in that she is very capable of fulfilling the role needed in the moment. What do you know, Acrobats are flexible. While they might not have brute Strength, they tend to have rerolls, such as Silk Spectre's Close Combat Master, Copperhead's Sharp Poisoned Claws or Catwoman's Sharp Retractable Claws, to increase their damage potential. This makes them impressive combatants under the right circumstances as they fill in whatever your gang needs.

Most players think of beating the snot out of each other as a sign of victory, but what really got me thinking about this was watching a game in which Big Bane went from objective to objective, killing his opposition. He lost that game because while Bane was off scoring kills, his opponent had his henchmen sit on objectives just raking in points turn after turn. Sure, Big Bane eventually caused his opponent to run which scored him a few points from what is left in the bag but it is hard to argue with 6 points a turn.
KO Batman 4 Points
Hold Titan 3 Turns 6 points
Bane Hold Titan 2 Turns 6 Points

Holding Loot, Titan and Ammo can quickly rack up points and in a lot of the games, they are what determine the victor instead of who is the best fighter. The majority of the scenarios generated at the beginning require placing your objectives in your opponent's side of the board. This can get wacky when your opponent selects your Loot for his Primary Target: Loot Free Agents, such as Catwoman or Mr. Freeze. The point is to cause fights along the way as your miniatures race to score points from securing objectives.

And one thing a gang needs is a goalie to stop your opponent from scoring. While models in Football Gear might be the first thought of a defensive model, I find that they tend to be better on offense with the skills they're given. You're not going to have on of your elite models sit back at base either, they need to be free to grab objectives and take out the opposition.

Another type of model that is great on Defense is all of these Acrobat ladies. They usually have a Defense of at least 4, meaning that if they were to stand on top of an objective crate, their Defense raises to 5. Unlike a great many models, they are able to Dodge incoming fire, so they're able to hold against even a combined arms force of melee and ranged threats.  They are a rock that can break waves of goons, they're even competent enough withstand attacks from elite models with such defensive posturing. With many Acrobats being unarmed, they could use Special Attacks like Push to move models away from the objectives to prevent scoring.  Their high mobility also means they could probably manage to defend two closely placed objectives.

With your lady at home, you can send the rest of your models out to grab objectives. If your opponent falls behind in points, you've put them into a dangerous conundrum. If they leave your offensive line alone, you will continue to gain points while they have to fight a dangerous defender.  If they give up on trying to score points themselves, your Acrobat may join the fray with high mobility and suddenly they're crushed between a pincer attack.

2 comments:

  1. Like this a whole lot.
    This is a reason as to why I think Black Canary might be my favorite mini. Her combo of Acrobat, Martial Artist and Technique makes her very, very scary on the defense. And with Hidden and acrobat you can set her up so she can go straight on and grab up a loot marker and then run for home to do defense, using Canary Cry to keep pesky hencmen off you.

    I am also putting together a Gotham City Sirens Crew for this reason.

    Awesome work on the article.

    ReplyDelete
    Replies
    1. Thank you for the feedback. I was thinking that a lot of players were underestimating the use of defensive approaches in the rocket tag that is miniature gaming.

      You hit it right on the head with Black Canary. Most models that go grab objectives fall prey to her Canary Cry, they just can't handle the Will Power test, making them short work for her.

      Yeah, it's cool to see the Sirens and Birds of Prey being 'subfactions'. Comics are so fragmented anyway.

      Delete