![]() |
| Why Not Reuse This Picture? |
Most players think of beating the snot out of each other as a sign of victory, but what really got me thinking about this was watching a game in which Big Bane went from objective to objective, killing his opposition. He lost that game because while Bane was off scoring kills, his opponent had his henchmen sit on objectives just raking in points turn after turn. Sure, Big Bane eventually caused his opponent to run which scored him a few points from what is left in the bag but it is hard to argue with 6 points a turn.
![]() |
| KO Batman 4 Points Hold Titan 3 Turns 6 points Bane Hold Titan 2 Turns 6 Points |
Holding Loot, Titan and Ammo can quickly rack up points and in a lot of the games, they are what determine the victor instead of who is the best fighter. The majority of the scenarios generated at the beginning require placing your objectives in your opponent's side of the board. This can get wacky when your opponent selects your Loot for his Primary Target: Loot Free Agents, such as Catwoman or Mr. Freeze. The point is to cause fights along the way as your miniatures race to score points from securing objectives.
And one thing a gang needs is a goalie to stop your opponent from scoring. While models in Football Gear might be the first thought of a defensive model, I find that they tend to be better on offense with the skills they're given. You're not going to have on of your elite models sit back at base either, they need to be free to grab objectives and take out the opposition.
Another type of model that is great on Defense is all of these Acrobat ladies. They usually have a Defense of at least 4, meaning that if they were to stand on top of an objective crate, their Defense raises to 5. Unlike a great many models, they are able to Dodge incoming fire, so they're able to hold against even a combined arms force of melee and ranged threats. They are a rock that can break waves of goons, they're even competent enough withstand attacks from elite models with such defensive posturing. With many Acrobats being unarmed, they could use Special Attacks like Push to move models away from the objectives to prevent scoring. Their high mobility also means they could probably manage to defend two closely placed objectives.
With your lady at home, you can send the rest of your models out to grab objectives. If your opponent falls behind in points, you've put them into a dangerous conundrum. If they leave your offensive line alone, you will continue to gain points while they have to fight a dangerous defender. If they give up on trying to score points themselves, your Acrobat may join the fray with high mobility and suddenly they're crushed between a pincer attack.


Like this a whole lot.
ReplyDeleteThis is a reason as to why I think Black Canary might be my favorite mini. Her combo of Acrobat, Martial Artist and Technique makes her very, very scary on the defense. And with Hidden and acrobat you can set her up so she can go straight on and grab up a loot marker and then run for home to do defense, using Canary Cry to keep pesky hencmen off you.
I am also putting together a Gotham City Sirens Crew for this reason.
Awesome work on the article.
Thank you for the feedback. I was thinking that a lot of players were underestimating the use of defensive approaches in the rocket tag that is miniature gaming.
DeleteYou hit it right on the head with Black Canary. Most models that go grab objectives fall prey to her Canary Cry, they just can't handle the Will Power test, making them short work for her.
Yeah, it's cool to see the Sirens and Birds of Prey being 'subfactions'. Comics are so fragmented anyway.