All models with the RANK of LEADER have the INSPIRE ability, even though it is not printed on their card. it is described in the rulebook on page 46:
INSPIRE (1sc): All friendly henchmen within 10cm of this character (but not the activated character himself) gain 1 action counter for free (it may be placed on Movement, Attack, Defence, or special) this may take the number of assigned action counters above a Henchman's normal maximum. This trait may be used only once per round
This can be a FANTASTIC tool for powering up henchmen. Each leader only needs to spend 1SC during their turn to give all friendly henchmen within 10cm a FREE action counter- Potentially giving out an enormous number of Action counters (I have seen 9 henchmen gain an action counter as a result of the use of this ability)- and ALSO allowing that die to exceed the standard allocation limits (so a character with ATT2 and 2 attack dice could gain a third) makes this an ability I spend much of my games trying to get the most use out of: an extra mov for all my henchmen in the early game, an extra ATT later on!
So get out there- and INSPIRE your troops!


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