In N2, it was, for the most part, Impetuous was a minor rule, basically giving a free order to some units in the game. After some conflicts and discussions, there was even an errata that the movement of the Impetuous model could be retraced in the same order. This resulted in a lot of "start of turn shuffles"
So, what has (generally) stayed the same:
Some models get an extra "free" order at the beginning of the turn. It must be composed, at least in part, with a movement towards the closest enemy. In N3, this has come at some particular costs.
What has changed:
There are now 2 categories of impetuous models- models who MAY use a free impetuous order, and models who MUST use the impetuous order.
And second, but perhaps more importantly- IMPETUOUS MODELS CANNOT GET COVER. Which is pretty important in infinity. At all, ever. So long as a model is Impetuous (extreme or not) it cannot gain any benefits of cover, denying them bother the -3 to hit, as well as the ARM bonus. An impetuous model is now always "out in the open"
What this means
The "no longer get cover" is rough, but looking at it as a blessing in disguise- you no longer need to ever THINK about TRYING to get cover. As soon as your models can no longer benefit from partial cover- your movement becomes way more free- no more creeping up to cover, or peeking around corners- you can just FLY into fights!
With Template weapons also denying cover, Impetuous models don't "lose" anything against them, as they never had cover.
Line of Sight blocking and low visibility is the only terrain that matters to you now!
Just because you cant get cover doesn't mean your opponent should. Impetuous models should try their best to deny any opponent cover, and they have more freedom to do so, as they do not need to hold cover. Moving out into the open to deny an opponent cover puts the face to face on a more even footing.
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| Step out of corners to deny your opponent cover |
Impetuous models now fill a very interesting and different role with their abilities and must be treated as such.
Will you be using Impetuous models?
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Another change that could matter is that you have move toward the closest enemy model for any moves you declare in an impetuous order and you have to move the full distance for both.
ReplyDeleteI still find them to be pretty good since you get free orders, but how worth while it is depends on how much terrain there is. If the free move just gets you killed by sniper it's not great, if you can move in total cover then it's good to have! Also because they work allot differently then other troops they are fun to mess around with, I really like the witch soldiers for instance.
Thanks;
Mike
Witch Soldiers. 'Nuff said!
ReplyDeleteJust played a game with a full five Aragotos (4+the Cheerleader). I went first and I lost two in the exchange before I even started using the regular orders - I decided to let 'em rip. My reward was the casuallties I put on my opponent first turn. I didn't have to worry about loosing two regular orders to a Command Token, and enough of his own guys suffered. Normally it would have been much harder to put the much presure and drop his first turn order pool in the same way - but that extra set of Impetuous order really rocked.
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