The short story is that all the changes that buffed vanilla factions also apply to sectorial factions. If sectorials were powerful before, then they're just as powerful (comparatively) now. But that's just the short story, and you probably want a bit more than that to convince you. So let's go.
The long story is long, so it needs to be broken up into parts.
Part A: all new advantages are shared.
Part B: selection limitations aren't as limiting as people think.
Part C: free bonuses are amazing.
So now that you have our trajectory, let's do this.
Part A
There is a fount of conventional Infinity wisdom that says Command Tokens have somehow balanced out vanilla factions and sectorials. This generous flow of info says that Command Tokens decrease the order-efficiency disparity between vanilla and sectorial by allowing vanilla factions to make "mini-link-team moves": you spend one CT and a Regular order to move four models at once, and you can open fire with all of them - though admittedly at a lower Burst. That's ok, though, because links can only open fire with their link leader, which opens up all of the other members to possible ARO and link dissolution.
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| Go link leader go! |
Oh, and sectorials can use those Command Tokens just as well as vanilla factions. Sure, they may need to use a CT or two to reform links, but a good player (a tactically able player) will minimize that. Even so, s/he'll only need to use tokens to supplement the order efficiency of links, rather than merely weakly emulating them. Everything vanillas gained, sectorials gained too.
Part B
There is yet more conventional wisdom that will say that vanilla factions have a lot more selection, and that selection - list creation - is key. This is bogus for the following reason: once lists have been selected, both armies are subject to the same gameplay limitations. If you have the option to choose from five different units that work similarly, and I have the option to choose from two, we both have to work with whatever we've chosen once the dice hit the table. List creation affords you options, but once those options have been selected, you're both at the mercy of your tactical know-hows - not at the mercy of list design (unless your list design is uber-poor, which isn't exclusive to vanilla or sectorial).
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| Once you have the basics down, it's actually quite true... |
This isn't, however, an argument for all sectorials getting the shaft, though. Not by a long shot. I think that most players would be willing to admit that they're not particularly starved for choice, even if they're not getting as much possible selection as their vanilla counterpart gets. Maybe you don't get the exact unit you want, but you still get something useful. And really, when you really play to your strengths, Infinity becomes all about making good use out of your units in the right place at the right time.
Part C
This brings me to my last point. Sectorials may not have the selection you're looking for (maybe you don't get those Tankhunters or Intruders, for instance), but once a sectorial gets to the table, it's getting more than selection. It's getting free bonuses. That's right - free stats and free order efficiency. As you know, Infinity uses a points formula to establish how units are balanced against each other: the pricier the unit, the more it is capable of. So free stuff should, by extension, be very very good.
Link bonuses have the potential to give +1 Burst, Sixth Sense Level 2, and +3 BS. However you want to slice it, this is a good 10-15 points worth of bonuses for absolutely nothing. If you've already got a strong tactical command of your troops, and you're already in the land of "playing the game and unable to alter your list any further", you are getting free perks for nothing. Vanilla factions don't get this, whatever their troop diversity. I cannot stress this enough. A vanilla player may have a few more options for their army composition, but once armies are chosen, players need to rely on the troops they have - and a huge handful of sectorial troops can get better for free.
A little while back, I had a conversation with a Corregidor player from another meta. In that meta, Corregidor players almost exclusively used Wildcats as their link option, because they were seen as the "superior troop choice". Alguacils were basically spat upon because they were crappy line troops. Now, in a vanilla list, that kind of criticism might be valid - yes, I personally don't have anything against line troops, but I can see how some players might. No, what I'm talking about here is a sectorial's ability to buff up their troops for zero cost. You can take forty-five points worth of line troopers and turn them into B4 BS 14 badasses - and that's just with combi-rifles. Try to find forty-five points worth of 5 Regular orders with those kind of stats in a vanilla sectorial. Hint: you can't.
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| Listen to Willy Wonka here... |
Conclusion
I'm not trying to tell you what faction to play. I'm not even trying to tell you that sectorials are vastly superior to vanilla factions, because they're not. My only real goal here is to tell you that the pendulum hasn't swung back in the other direction, and that vanilla factions are not the uncontested powerhouse that a lot of players think they are. Once you get to the table, it's really all about making the best with what you've picked for your points - and when you're working with more points than your opponent, you definitely have a bit of an upper hand.





In terms of link teams getting free bonuses I don't agree that they are completely free, though granted they don't cost points. But a link team is forces to all be in 1 spot, some orders they just can't do, they all have to take the same actions, so they give you some limitations. I think also in the 200 point games that I have enjoyed playing lately a link team is 25-30% of your points and also half your order pool probably.
ReplyDeleteNon-linked troops can go on suppression fire for the reactive turn which gives you different bonuses that can be almost as good as link team bonuses.
I also disagree that list selection and having more options is not a bonus. The mantra that 'It's not your list it's you' is not really true. There are bad lists and good lists, Infinity is not a perfectly balanced game.
Are all sectorials better then all Vanilla factions? Sure I would say no that is not true, but it is true that the Pendulums have moved and I think they are allot closer to being equal now and that is a big change. Before I felt like I was forced to use a sectorial army or loose, now I am free to do whatever I want so I say that's a big improvement.
As to your first major point, I think you're right - but you're always able to break a link team to take advantage of those things. The positional thing is an issue, for sure, but it's one of the small (non-point) prices to pay for balancing links out.
ReplyDeleteI think Suppression Fire is a fantastic change to the game. I love it. That said, it takes orders to pull off (or Command Tokens, if you want to put it on a group for the price of one order), while link bonuses take absolutely zero investment. My personal Infinity ethos is that orders are king (to the point where I'll willingly sacrifice pieces to burn through my opponent's order pool), so there's still a significant difference.
Having more options -is- a good thing, for sure. But once everyone has their toys (and even though the sectorial player has a-perhaps-more-limited-bunch-of-toys), the link bonuses really tip the scales. I think you're right about bad lists and good lists, but bad lists tend to be a) gimmicky, or b) ignore the fact that specialists are required. I agree that -balanced- lists are required, but once you have those...
Finally, I think you're right - we're now free to do whatever we want in terms of army selection, and that is indeed a big improvement. I'm not partial to sectorials myself, and I'm happy that vanilla has received a significant boost in effectiveness. This article was written more to address the griping of many sectorial players who now believe their factions aren't as good as vanilla - and to that, I strongly disagree.
Ya I figured it was meant to deal with the cries of the forum people, but I have been having fun with vanilla lately and thought I would toss in my thoughts also. The sectorial I am moving away from seems to be not very good, so that may color my opinion a bit!
ReplyDeleteInteresting. For more context for the article, how would you rate the relative power difference between sectorials and vanilla before and after N3, your hypothesis seems to be that no sectorials still have an advantage, but I gather you agree it's a lessened advantage.
ReplyDeleteWhich sectorials do you think have a really competitive edge over their vanilla options, and which are worse? You mention MAF as an example of a weaker competitive choice due to it's poor specialist options. Could you give a broader run down of stronger and weaker sectorials, and why they fall where they fall? As a newer player I'd find that very interesting, and it would give more context to the argument that sectorials are still stronger than vanilla, even if the gap is closer now.
Certainly as a newer player it's hard not to see link teams as outrageously powerful.
Link Teams are outrageously powerful at lower point values because it's harder to come with a hard counter against them, so it usually boils down to "throw dice at them until they go away". At higher point values, you can bring an attack against them.
DeleteThe weakness of the Link is requiring models to do the same action. If you can split their actions, it'll remove them from the Link Team. If you can pin the models into a bad choice, then you get multiple attempts.
I like Infinity because it is a tactics-based game. I can't just say "Buy this" or "Do that" which unfortunately makes it a very poor way to catch newbies up.
@ vagrantpoet: I'd love to provide a layout of how N3 sectorials shake out, but I haven't seen enough play with all of them to provide a solid answer. Certainly there are weaker sectorials (Morats) and stronger ones (FRRM, Bakunin), but beyond that I don't think I'm qualified to judge yet!
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