Sunday, January 25, 2015

BMG objectives- AMMO

This is just a quick reference or intro for players- and a useful link for us!


BMG OBJECTIVES- AMMO CRATES


Ammo crates are one of the 4 basic objective markers along with Loot, Titan, and Riddles.

Deployment- Your ammo crate must be deployed in your enemy's deployment zone (unless the scenario stares otherwise- like in chance encounter, plunder, or securing the area)

OBJECTS- Ammo crates are "obstacles"- meaning they:
Cannot be run across
May be stood on for "elevated positioning" against melee combatants
give 5+ blink to units behind them against ranged attacks.

Interaction- Any model in base contact with an ammo crate can, once per turn, interact (spend 1MC) to "reload" a single ammo spent earlier in the game. This cannot recover more ammo than the character began with, but can reload any weapon with an "ammo" trait- with the character choosing what is reloaded.

Scoring- At the End of every turn- if the player who placed this objective is controlling it (Has a conscious model in base contact and no enemy models are in base contact with that model, or the objective). They score 3 VP





1 comment:

  1. I swear, I assumed the rules meant you would reload your entire 'clip', not just 1 'shot' as was meant.

    :)

    ReplyDelete