
BMG OBJECTIVES- AMMO CRATES
Ammo crates are one of the 4 basic objective markers along with Loot, Titan, and Riddles.
Deployment- Your ammo crate must be deployed in your enemy's deployment zone (unless the scenario stares otherwise- like in chance encounter, plunder, or securing the area)
OBJECTS- Ammo crates are "obstacles"- meaning they:
Cannot be run across
May be stood on for "elevated positioning" against melee combatants
give 5+ blink to units behind them against ranged attacks.
Interaction- Any model in base contact with an ammo crate can, once per turn, interact (spend 1MC) to "reload" a single ammo spent earlier in the game. This cannot recover more ammo than the character began with, but can reload any weapon with an "ammo" trait- with the character choosing what is reloaded.
Scoring- At the End of every turn- if the player who placed this objective is controlling it (Has a conscious model in base contact and no enemy models are in base contact with that model, or the objective). They score 3 VP

I swear, I assumed the rules meant you would reload your entire 'clip', not just 1 'shot' as was meant.
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