Monday, September 1, 2014

Supply drop- Mission mondays

The core of a great basic scenario lies simplicity. Complicated scenarios can be fun, but usually only once, and when two players sit down to play infinity- it is often easy to just default to playing ITS, and most often simply annihilation (lets kill each other- as simple as it gets). More complicated scenarios can be hard to remember- and to ensure that they are fair and fun.

Introducing a scenario to a basic friendly game of infinity adds a lot of depth and interest to the game- and produces some interesting strategies-  We have played this scenario many times, and found that it creates some very fun games and unique tactics


SUPPLY DROP
In the heat of special operations, there is little chance to resupply- and an overt supply drop would reveal your position- In this scenario you must guide supply drops into enemy territory, and then recover them.

Turn Limit
4 full turns. If a player has no models remaining at any point- the game automatically ends.

Setup
No special setup. Normal deployment (12inches from player edge, no special restrictions)

Calling SUPPLY DROPS
Each turn, each player MUST call at least 1 supply drop

Any model can call a supply drop by spending a short order to indicate any point on the opponent's half of the table (does not need to be in line of sight)

At the end of each player's turn, every Supply drop that was called in that turn lands (like an AD3 troop (scattering normally with ph 12)

Scoring
Any model can spend a short skill to interact with a Supply drop that has landed. once interacted- the beacon is removed- and the player immediately scores 1VP

And thats it- It is very simple, and very easy to remember. Try it out!

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